Uso de la gamificación en el contexto de la salud panameña
Diabetes is a silent disease; it is the fifth leading cause of death in Panama. Using software technologies applied to areas such as health is increasing every day. The development of new technologies that involve smartphones and sensors is making self-care of health possible, and with the use of ga...
Autor Principal: | Cedeño, Denis |
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Formato: | Artículo |
Idioma: | Español |
Publicado: |
Universidad Tecnológica de Panamá
2020
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Acceso en línea: |
https://revistas.utp.ac.pa/index.php/retoxxi/article/view/2844 https://ridda2.utp.ac.pa/handle/123456789/12698 |
Sumario: |
Diabetes is a silent disease; it is the fifth leading cause of death in Panama. Using software technologies applied to areas such as health is increasing every day. The development of new technologies that involve smartphones and sensors is making self-care of health possible, and with the use of gamification strategies, patients can have a greater interest in their self-care. Therefore, this research aims to propose a mobile application for diabetes self-care that contains gamification strategies |
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