Heads up games as a tool to promote participation in EFL students in the classroom

This research is based on heads up game as tool to promote participation in EFL students in the classroom,The purpose of this research is to explore, increase and finally to explore the heads up game as a tool increase the participation.To demonstrate that the implementation of games in the classroo...

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Autores Principales: Castrillo Villanueva, María Marcela, Rayo Castellón, Orlando Alexander, Toledo Morales, Denis
Formato: Tesis
Idioma: Español
Español
Publicado: 2021
Materias:
Acceso en línea: http://repositorio.unan.edu.ni/15297/
http://repositorio.unan.edu.ni/15297/1/15297.pdf
http://repositorio.unan.edu.ni/15297/2/CC.jpg
id RepoUNANM15297
recordtype eprints
spelling RepoUNANM152972021-05-27T17:16:39Z http://repositorio.unan.edu.ni/15297/ Heads up games as a tool to promote participation in EFL students in the classroom Castrillo Villanueva, María Marcela Rayo Castellón, Orlando Alexander Toledo Morales, Denis 370 Educación 370.11 Innovaciones educativas 420 Inglés e inglés antiguo This research is based on heads up game as tool to promote participation in EFL students in the classroom,The purpose of this research is to explore, increase and finally to explore the heads up game as a tool increase the participation.To demonstrate that the implementation of games in the classrooms helps the teaching and learning in the English language and also the increase of the participation of the children of the Federicko Kuhn 3A school. Obtaining the information, five observations were made during the English’s class, with the intention of understand how the teacher, applies games in the classroom and how it promotes children's participation through such games and how the student is motivated to participate voluntarily and in a safe environment in the teaching of the English language.Furthermore, an interview to the teacher was made to know about the implementation of the games and that the games are a way to be able to teach in a proactive way and that it has a great influence in the teaching of a language and that the participation in the children tends to have a process of knowledge in a positive way. Finally, a survey was applied to 10 students of 32 from 3rd grade, in order to show up in which way they were affected by no implementation on game in the classroom that carried out to having a great participation in the English class 2021-01-30 Thesis NonPeerReviewed text es http://repositorio.unan.edu.ni/15297/1/15297.pdf image es cc_by_nc_nd http://repositorio.unan.edu.ni/15297/2/CC.jpg Castrillo Villanueva, María Marcela and Rayo Castellón, Orlando Alexander and Toledo Morales, Denis (2021) Heads up games as a tool to promote participation in EFL students in the classroom. Otra thesis, Universidad Nacional Autónoma de Nicaragua.
institution Universidad Nacional Autónoma de Nicaragua, UNAN-Managua
collection Repositorio UNAN-Managua
language Español
Español
topic 370 Educación
370.11 Innovaciones educativas
420 Inglés e inglés antiguo
spellingShingle 370 Educación
370.11 Innovaciones educativas
420 Inglés e inglés antiguo
Castrillo Villanueva, María Marcela
Rayo Castellón, Orlando Alexander
Toledo Morales, Denis
Heads up games as a tool to promote participation in EFL students in the classroom
description This research is based on heads up game as tool to promote participation in EFL students in the classroom,The purpose of this research is to explore, increase and finally to explore the heads up game as a tool increase the participation.To demonstrate that the implementation of games in the classrooms helps the teaching and learning in the English language and also the increase of the participation of the children of the Federicko Kuhn 3A school. Obtaining the information, five observations were made during the English’s class, with the intention of understand how the teacher, applies games in the classroom and how it promotes children's participation through such games and how the student is motivated to participate voluntarily and in a safe environment in the teaching of the English language.Furthermore, an interview to the teacher was made to know about the implementation of the games and that the games are a way to be able to teach in a proactive way and that it has a great influence in the teaching of a language and that the participation in the children tends to have a process of knowledge in a positive way. Finally, a survey was applied to 10 students of 32 from 3rd grade, in order to show up in which way they were affected by no implementation on game in the classroom that carried out to having a great participation in the English class
format Tesis
author Castrillo Villanueva, María Marcela
Rayo Castellón, Orlando Alexander
Toledo Morales, Denis
author_sort Castrillo Villanueva, María Marcela
title Heads up games as a tool to promote participation in EFL students in the classroom
title_short Heads up games as a tool to promote participation in EFL students in the classroom
title_full Heads up games as a tool to promote participation in EFL students in the classroom
title_fullStr Heads up games as a tool to promote participation in EFL students in the classroom
title_full_unstemmed Heads up games as a tool to promote participation in EFL students in the classroom
title_sort heads up games as a tool to promote participation in efl students in the classroom
publishDate 2021
url http://repositorio.unan.edu.ni/15297/
http://repositorio.unan.edu.ni/15297/1/15297.pdf
http://repositorio.unan.edu.ni/15297/2/CC.jpg
_version_ 1796127041325629440
score 12.041432